how to add civilian factories hoi4

Thread starter Simon_9732495; Start date Dec 19, 2020; . From Hearts of Iron 4 Wiki. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Equipment tables for air wings can be found at Aircraft. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play and our Generally not worth it. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. Because higher the infrastructure, the faster the construction ends. Your email address will not be published. It may not display this or other websites correctly. #3. By continuing to use this website you are giving consent to cookies being used. Most states have this bonus at game start. Builiding civilian factories is done just by clicking on map. You might think you dont need too many civ factories. The total amount of resources can be increased by researching the excavation technologies. So, I decided to make a video to prove my point and win an argu. No. ws [amount] This command will add war support (max. Infrastructure is just a bonus at that point. For more information, please see our Really helpful! Chromium is a metal used for the construction of advanced engines. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. A wise precaution is to move your high priority and high efficiency production lines up in the list. This achievement is easy. Appreciate the screen shot LordofWar16. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . That would be the best way to optimize your growth. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. This equipment is then sent to fill out the country's land divisions and air wings. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. All rights reserved. For example, going from 25% of the cap to 75% of the cap takes days. Civilian Factories can be converted into Military Factories for 4000 [1]. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Construct Infrastructure in resource-producing states. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Resources can also be viewed on the wiki at List of countries and at List of states. I only build 12 in total. To increase priority for construction, clik the arrow next to it to move it up in the queue. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. The USA can get away with building barely any civs (some build none at all). Because no major country can sustain oil output during war except USA. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. All trademarks are property of their respective owners in the US and other countries. Thanks for the help everyone! I'm trying to build some and also using focuses to add a few but is there any other way? Posts: 6. Information, Frequently Asked OttemanEmperor 2 yr. ago. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 New comments cannot be posted and votes cannot be cast. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Each nation can use a percentage of the resources on its territory for military production. To summarize, the real production efficiency will be given by. on the left you should see a list of the contruction build queue. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Www videoen has shown it, just not the actual conversion. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hearts of Iron IV > General Discussions > Topic Details. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Instead, factories produce individual tanks, airplanes, and so forth. Scan this QR code to download the app now. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. but I'm not entirely sure. allowtraits. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. I hope you enjoy my content. If you have few of them then progress will be extremely slow. Offmap factories. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. It depends on the province really. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. If the instant construction cheat is deactivated (default), executing this command will enable it. Specify a negative number to remove war support. They also provide a 10% build speed boost to all things in the province. on Paradox technology, Legal I have looking for a console command to add factories but I couldnt find it. Are mil bases worth it? it doesnt matter if you have 1 line and add factories to it. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. How do you change a civilian factory to a military one? So, building civilian factories at the start of your game is mandatory for creating a strong nation. One of the most important aspects of this game is industry. Use the mod "Easy Buff." One of the cheats is to add buildings. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. In usual production tab you can assign military factories to produce certain stuff. If you spot a mistake then you are welcome to fix it. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. All trademarks are property of their respective owners in the US and other countries. The civilian factory goes to the nation whose equipment is being licensed. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5).

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how to add civilian factories hoi4