gems of war best doomed weapons

The upgrades can also be detrimental against an Orbweaver hero or Orcs. Deal [2+Magic] damage to all enemies. Life and Death Three Sisters? Restore [5+Magic] Life to all allies. Deal [4+Magic] damage to the first enemy. Cookie Notice There are so many Legendary and Mythic weapon options, its good to know what will eventually be useful. This page lets you easily search all past news articles posted by the GoW team. Destroy a Column. The 2 Attack is irrelevant youre making Doomskulls. You will need 2 x Cedrics, but it can loop between Glaycion, Xbow and Stonehammer. replacements use another color too, so they can mana block other troops if put above. Deal [1+Magic] true damage to an enemy. That kind of explosion of damage is much more than gaining 2 Attack. Create 8 Gems of a chosen allys Mana Color. We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected. Dawnbringer. Maybe Player vs. Summers Wonder vs Fire Ruby Staff: Youre right, both should probably be left off. Seems usually in one-shot range by 3rd cast. Please like share subscribe comment TELL YOUR GUILD and consider hitting JOIN to become a member for as low as $1.99 it really helps a lot. It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program. I guess I was thinking of only doomskulls and scatter damage and not the other damage too! Deal [6+Magic] damage to the healthiest enemy. I wish we had more weapons like this. Doomed Opus - Weapons - Gems of War Database Doomed Opus Doomed Adana Generator Tome #1182 Doomed Opus (18 Red) Deal [Magic + 10] scatter damage, +4 per Tempering level. Doomed Glaive is a Green weapon that turns Brown to Doomskulls. they are borderline useless on offence, mainly because damage wins and the mana cost is 18. Poison an enemy and destroy the enemys Armor. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. Deal [4+Magic] damage randomly split among enemies. There are dozens of weapons to collect. Explode 4 random Gems of a chosen color. Rope Dart (updated every hour), Shows leaderboard for Raid, Invasion, Faction, ToD & Bounty. Aside from that though, they all have their own set of talents, some more useful than others. While your entire post is very insightful, I find best in terms of what other troops currently can do. Deal double damage if the target is Fey. Ill put Dancing Daggers back on that basis. 19 attack + enemys mana cost as damage + 10 if the enemy uses Yellow + 10 if the enemy is Divine, and add the following bonuses: Mighty (hero gains +2 attack), Leeching (steal 2 mana from the first enemy), Plagued (disease the first enemy), and Striking (deal an additional 5 damage to the first enemy). It lets your Hero deal triple skull damage to enemies that are Burning . The logic going on here is that there are hella weapons lol. I crafted them only because I wanted to up Glacial Peak's Power Level. Then take the spoils of war, and forge a mighty empire. Facebook Twitter LinkedIn Was this article helpful? Gain 5 Life if the enemy dies. Id definitely pay diamonds for either one above the 10-12 junky mythics Im still missing. Create 8 Gems of a chosen ally's Mana Color. Deal [5+Magic] damage to the healthiest enemy, Deal [2] damage to a random enemy, and remove all Red Gems to Boost damage. Deal double damage if they use Red Mana. It is considered a spiritual successor to Puzzle Quest and combines classic 'match 3' puzzle gameplay with role-playing elements. IMO it's out of date. Deal [0+Magic] damage to an enemy. Deal [5+Magic] damage to the healthiest enemy. Im thinking you can mostly get by without these (and itd be better to save the diamonds), with the possible exception of Earths Fury (for delving with Irongut), but thought Id solicit some opinions. Gain an extra turn. They are worth every gem spent in ToD, unlike the others. Create a mix of 6 Blue Gems and Skulls for every Blue Enemy. The Reaching hits a target that isnt immediately going to die to Doomskulls, and Leafstorm refills the weapon! It has a massive skull damage reduction (65%), and it transforms yellow to blue, providing mana to a troop behind it. Deal [4+Magic] damage to the last enemy, and steal 2 Magic. Ill say! Amazing! Doomed Runestones (brown) is the only one I dont have. Here are the best weapons, hands down, in no order at all. Itll only do half magic aoe though and wont have the skull storm, which might be a positive. (Ratio = 3:1). The statue has a self cleanse, a silence and a self enchant, plus a drain, which isnt too bad, but Flag any particular issues you may encounter and Softonic will address those concerns as soon as possible. Thanks guys. Certain classes like slayer or Titan, that add enrage, or archer etc with hunters mark make it even better. This is a fantastic set of upgrades. Steal 1 from a random skill from each enemy. (Ratio = 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. [3x] Available from Bundles & Special Events only On the whole, therefore, I generally find the damage to be either meaningless, unreliable, or occasionally/situationally/rarely useful against Troops with ~1-3 Health left so not really that nice or good (my opinion/take). Doomed Khetar Generator Tome. The other bit that I feel was missed is the fact that Blade and Club have that irritating capacity to undo your extra turns. Gain an extra turn. Why? In the right team, blade is more destructive than most doomed weapons. Pharos-Ra, 3x Scorpius (makes Life & Death . Deal double damage if the enemy has Hunter's Mark. Deal [3+Magic] damage to an enemy. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. Gain 1 Attack if the enemy dies. Guardian Crown (Ratio = 3:1). Players battle enemies via a puzzle board, where matching gems and skulls serves to power up spells and deal damage . What do you think are the most valuable weapons? Reddit and its partners use cookies and similar technologies to provide you with a better experience. It really all depends on your team composition and the enemy youre facing, I think. Deal [7+Magic] damage randomly split among enemies. Banner Kingdom/Faction Banner Name : Dripping Caverns: . You want Wrath in the front though so it can explode gems when it deals skull damage, but the brown it generates will just fill itself before it ever fills, for instance, a Doomed Club behind it, and then it color blocks a Doomed Axe while its at it. Deal 5 bonus damage if they are Entangled. (Boost Ratio 2:1). Gain 1 Soul. Just not fair. It is the Doomed Scythe. Well, youll notice that Purple and Green are never converted, which allows the explosions from Doomskulls to fill Glaycion and Doomed Glaive. I really dont think DB is the nuts that the grind deserved. Deal [7+Magic] damage to the first enemy. Dancing Daggers, use it a bit, dont overlook its knock back, it can be quite useful too. Create [2+Magic] random Skulls. Gain [1+Magic] Armor, and remove all Purple Gems to boost the effect. Or just that you are warning future players not to? What do you mean, classes with Fireblade, lightning as well to Rending? Underworld After completing the adventure of the kingdom of Sin Marajah, you will open the Underworld. Your hero wield one weapon at a time. Unlock new Weapons by leveling up and increasing Spell Mastery or obtain them from special Events. Deal 7 more damage if they have 10 Attack or more. Deal [Magic/2] true damage to all enemies. Deal [5+Magic] damage to a random enemy. Destroy a column. Deal [6+Magic] damage to an enemy, and steal 3 from a random stat. Deal [0+Magic] damage to an enemy. Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. Increase my Attack by the amount of Armor destroyed. What do you think about Gems of War? Deal double damage if they use Purple Mana. 20% chance to devour a random enemy. Restore [4+Magic] Life. Shows current week and history of the SoulForge. Ive cast it many times and its gone again full from explosions. Based on our scan system, we have determined that these flags are likely to be real positives. Stoopid game, axing me to read and stuff. Gain 3 Mana for each Green Enemy. Alderfather, Nimue, Xerodar, Fist of Zorn are all purple troops that can turn Yellow to Skulls. Deal [2+Magic] true damage to a random enemy. At the end of the day, I think Create a Gem upgrades simply dont belong on Weapons that Convert Gems, since Converting Gems is all about predictability, consistency, precision, etc. Create 6 Green Gems. Deals between 3 [6+Magic] damage to a random enemy. Steal 1 Magic from the enemy. When you ask me what the most valuable weapons are, I think about how much raw damage it can do, how devastating or potent the effects are and how frequently can it be used. This is great for those of us thoroughly confused by too many options. Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage. Hero can fill in one red match (with a surge), azura casting on a blue flooded board doesnt necessarily need a storm, especially when +3 to blue with the banner and talent. (Boost Ratio 3:1). If my hero had 30 magic, it would hit 75 (35 + 40 from temper) heavy splash damage, stun all yellow enemy, cleanse all allies, create a light storm, silence the first enemy, drain 2 mana from yellow enemies, deal 3 more splash damage, and explode 4 gems. (Ratio = 2:1). Theres a lot more good options these days, so YMMV depending on playstyle, Dawnbringer is awesome in arena because you can fill it with 3 different color mana, which is crucial for speed because you cant have an active banner. Earths Fury, Tricksters Shot: Fantastic weapons that I never use And theres not much place for that Staff either for similar reasons, imo. Convert a Gem to Red, then create [2+Magic] more Red Gems. Gems of War Wikia is a FANDOM Games Community. Only two troops benefit enough from bonestorm for it to be worth the downside risk: Wrath and The Possessed King (and Wrath converts away the yellow gems that the Scythe needs). Destroy a Column. Glaycion is a great troop though. -Elemental Bow Deal [8+Magic] damage randomly split among enemies. Orc Kings Club? Three Sisters and Orc Kings Club: Theres something to be said for being able to do targeted damage that you can cast without setup costs or board effects, like these two. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. Explode a random gem if the enemy dies. Original music by Dan Powell and Marion Lozano . Deal 10 more damage if the enemy has a Fey troop. The barrier and bless do help greatly, yes. If I am damaged, gain 6 Attack. Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. The mana steal of course is like a one turn enchant, but if the first enemy is red, youre draining 4 mana from them. Restore 10 Life to self. Going in-depth about the rest of the forge upgrades (and upgrades), where I can chip in another couple points of damage on the AOE or the color/class combination, all that? Doomed Weapons can only be upgraded using Forge Scrolls found in the Tower of Doom event. Doomed Crossbow, Glaive, Scythe, Helm, Statue. Deal [2+Magic] damage to all enemies. Doomed Glaive Earths Fury / Tricksters Shot / Yasmines Pride, Mountain crusher/jar of eyes (everyday exploders), Rope dart/Tricksters shot (everyones first hate), Life and death/secrets of the crypt (zhuul GOTHs favourite weapons), Earths fury (Ironguts pot of delve gumbo), Flammifer (when you want to make a discreet fire in the woods). Bards 3rd Trait will also give you +1 Magic (and all other stats) each turn, so youll do more damage but that really only helps in longer (turn count) battles, and they dont tend to happen as much in end game. Doomed Axe turns Purple to Doomskulls. (Boost Ratio x2). Create [3+Magic] random Blue Gems. Laws concerning the use of this software vary from country to country. Explode a gem. Another fast team I use also features Glaycion, but this time at the front. -Tricksters Shot Deal [5+Magic] damage to a random enemy and Burn them. King Bloodhammer is also a red troop that can turn Blue into Doomskulls. It also boosts the teams magic on kills, and self-cleanse on cast is always handy. I dont always want a storm matching the color of the weapon and this is one of the few miss matching ones. Powered by Discourse, best viewed with JavaScript enabled. This is a high damage Team which makes use of a lot of exploding Gems, Storms which generate more Gems of the colours the Team needs and also takes advantage of a Troop Type Team Bonus for Divine Troops. Battle against epic bosses or other players. And again, a Lightstorm is created to refill the weapon. Awesome! (Ratio = 3:1). If you look at your other blue options, you have Bastite Princess for a non-efficient Yellow to Skull converter. You can even join a guild and fight alongside your friends! Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed. Players battle enemies via a puzzle board, where matching gems and skulls serves to power up spells and deal damage to opponents. Runeforger: Damage stinks, but the explosions can range between 4-8 if properly supported. Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies. Deal [3+Magic] true damage to a random enemy. Fight other players in each kingdom, become the champion, then defend your title against the ravening hordes. Deal [3] damage to the first enemy, and remove all Red Gems to Boost damage. Also, has anybody used the non-Doomskull Doom weapons? Doomed Potions (green) does a pretty good job of royally messing up the first enemy: steal 2 mana, then disease/poison/web them. Plunder and Peril: Regardless of how good it is in a vacuum, if its totally obsolete in view of another class weapon, it cant be recommended. That edge is kinda moot though, since now you can just use Monk class to passively fill Skeleton key with 4-matches. I do agree with your thoughts on Glaives Tangling, but also sometimes kind of wish it Entangled the second enemy (either instead or as well), though . Selling Hero L1212 Gems of War account. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. If there are 10 or more Red Gems on the board, deal 8 Bonus damage. Deals between 3 [6+Magic] damage to a random enemy. Deal [6+Magic] damage randomly split among enemies. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. Choose the HERO tab in the Team Select Menu to equip a weapon. Doomed Blades lack of storm regeneration and watery can be problematic, without running something like Skadi and a freeze team. Doomed Scythe Gain an extra turn. Deal [4+Magic] damage to an enemy. Deal [7+Magic] damage randomly split among enemies. If the enemy has an Undead troop, deal 9 damage to another random enemy. The Doomed Axe is yellow, but there are zero yellow classes (Bard, Dervish, Priest, Stormcaller) that have the War talent tree (Barbarian, Shaman, Slayer, Titan, Warlord, Warpriest) for 3 Magic using Axes. Unfortunately, that means youd have to be using Doomed Blade, which skulls, especially because Doomed Blade also transforms red to doomskulls, which Glaycion just did. Spoiler Weekly Events: Id: Event: Event Start: Event Close: Days: Troop: Troop Type: Kingdom: Class: 16 19053: Holidays Some useful myths include Phoenicia, The Wild Queen, the Gray King, TINU-9000, and several others. The Vital again is better than gaining Attack or removing points from the enemy. Deal 8 more damage if the enemy has a Daemon troop. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. Deal [4+Magic] true damage to a random enemy. Lastly, Im seeing a few people plug Black Manacles. Lately, though, Ive considered a couple of situations where its actually detrimental (): When it joins two disparate skull groups, to subsequently deal less damage. Race and Weapon bonus colour. Destroy an enemy's Armor. Deal 5 bonus true damage if the enemy is Divine. Each Weapon has a unique effect once powered up. Moreover, the Bard class gets +5 Magic for using a Yellow weapon (and the D. Axe uses Yellow), so youre already ahead. Doomed Club and Blade should be avoided. The Marvel Universe comes to life in the original match 3 RPG! Player (PvP) combat is your thing. The other bit that I feel was missed is the fact that Blade and Club have that irritating capacity to undo your extra turns. Deal [2+Magic] true damage to an enemy. Honorable mentions: Yasmines Pride: Fantastic weapon that Im not using currently Poison an enemy and destroy the enemy's Armor. Deal [3+Magic] damage to an enemy. This is just a fun weapon for me with teams that do not have a lot of mana generation. Being mana-blocked by Cedric is not a good thing. Deal [5+Magic] damage to a random enemy. Create [0+Magic] Green Gems. Key is accordingly probably still the one-stop shop for gold teams. I seem to recall someone in global chat loving Doomed Statue, but Ive never used it. What does OKC and TS do that make want to use them? Deal [3+Magic] damage to the weakest enemy. Deal [6+Magic] damage to an enemy. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed. Deal double damage if the target is a dragon. The thing I like about Bard is that the Axe starts with 50% mana. Deal [3+Magic] damage to an enemy. Reflection of Good haven't used it yet, but it might have some fans. Deal [5+Magic] damage to an enemy. (Boost Ratio 2:1). TaransWorld Gems Of War Weekly Events. Deal [3+Magic] damage to an enemy, and 1 damage to adjacent enemies. Well, first lets start with weapon types. The Doomed Mask (blue) is interesting because you get the cleanse, a freeze on the first enemy, but also Glacial (give all blue Allies 2 mana), which means youre giving 7 mana to all blue allies (or 5 to non-blue), including yourself. But that doesnt make it a weapon you should use in, well, nearly any situation. On offence it is slow, but if you want to win, without having ZG, its cool. I totally agree, and realistically think this reasoning applies to a lot of the other upgrades as well, making them less useful. They don't really cycle in a predictable pattern. Copyright SOFTONIC INTERNATIONAL S.A. 1997-2023 - All rights reserved. Deal [2+Magic] damage to an enemy and drain their Mana. (Boost Ratio 1:1). Each Kingdom has quirky new characters to meet, and plenty of quests and battles to keep you occupied. (Boost Ratio 1:1). Deal [7+Magic] damage to the first enemy. 214 out of 248 found this helpful And @TheIdleOne, I dont think its fair that you can look at a weapon trait and think Yeah, I can see that backfiring, and opting out of the upgrade; while Orcs like me just blindly upgrade whateva wenneva. The account holds 33 unique Mythics including 4x(!) Doomed Blade is a Blue weapon that turns Red into Doomskulls. So how does anyone get mana? Deal [2+Magic] damage to an enemy and a random enemy. and our Fantastic. Deal [5+Magic] damage to an enemy. Virtually anything that did not modify the board would be an improvement, and the time to fix this is, generously, 10 minutes to talk to whoever is currently lead dev of GoW about the replacement and a further 10 to find/modify the spots in the code. Doomed Axe has Enfeebling (remove 2 Attack from first enemy), Flaming (burn first enemy), Lightning (5 scatter damage), and Light (lightstorm). -Divine Protector Deal [6+Magic] damage to the first enemy. Fireblade is the final Talent on the Fire talent tree, unlocked at Champion level 100, and exclusive to the Warlord, Dragonguard, Sunspear, Hierophant and Slayer classes (did I miss any?). Deal [3+Magic] damage to the first enemy. Deal [2+Magic] damage to the first enemy. (Boost Ratio 3:1). Deal [5+Magic] damage randomly split among enemies. Teams and detailed info on which kingdoms to watch for, etc, below:Doomskull-Creating Doomed Weapons: Doomed Axe - Yellow, converts purple gems to doomskull. Future Hero Class spoilers: The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. Deal [6+Magic] damage to the first enemy. Gain an extra turn. Create 6 Skulls if an enemy dies. Deal [4+Magic] damage randomly split among enemies. Deal [0+Magic] damage to all enemies. Skeleton Key (Zaejin) Gain an extra turn if an enemy dies. (Boost Ratio 2:1). -Yasmines Pride Five classes use Green (Archer, Hierophant, Plaguelord, Orbweaver, Shaman), but none of them have the Water talent tree, so again, youre out 3 Magic using the Glaive Polearm. Doomed Blade and Doomed Club both create gems of their respective colors, and the other weapons are better for not having this, but Doomed Crossbow goes further in adding a Doomskull to the board. I have used jack o lantern with khorvash/st astra combo and warpriest. Last we have the Doomed Crossbow. If there are 10 or more Green Gems on the board, gain an extra turn. I have it, never use it, but HATE to play against. . Gain 2 Magic. If you were to cast it when there would be no available Skull matches afterwards, and considered safe, but creating a Doomskull opens up a Skull match for the enemy. For defense: Flammifer, Skeleton Key, Rope Dart, Life and Death, Jar of Eyes, Doomed Statue, Orb of Winter, Essence of Evil, Secrets of the Crypt. Create 6 Red Gems. Increase my Attack by the amount of Armor destroyed. Orc Kings Club (Grosh-Nak) Been thinking about weapons lately, is there any reason Jack-o-Lantern isnt more frequently used? Deal [1+Magic] true damage to an enemy. Im thinking the biggest edge P&P would have is speed on offense, when used with Corsair class. Deal 7 more damage if they have 10 Attack or more. Deal [3+Magic] damage to the last enemy, and remove all Purple Gems to Boost damage. Doomed Crossbow and Doomed Club have replacement troops that can do the exact same thing. Also, lol Runeforger. Purple requires the Death tree for 2 Magic using Scythe, and two classes feature just that: Deathknight and Necromancer. Deal [5+Magic] damage to the weakest enemy. I could argue there are more teams that would benefit from covering blue mana than yellow or red, but thats iffy. Doomed Blade features Mighty (Gain 2 Attack), Watery (Create a Blue Gem), Frozen (Freeze the first enemy), Striking (deal 5 damage to the first enemy). Relatively safe on offense but not the fastest. Gain an Extra Turn. #1180. Steal 2 Attack. With Mary Wilson and Rikki Novetsky. (Ratio = 1:1). Wrath, for instance, turns Blue into Brown and yellow into skulls. In GWs I also use Life and Death, Prismatic Orb, Pans Lute. Deal [3+Magic] damage to an enemy. I hate the Skull storm that Doomed Scythe leaves behind. Deal [5+Magic] damage randomly split among enemies. Faction; All-Seeing Eye (SE) (Darkstone) Amanithrax (N) . Exploding hero weapons are strong in general, and while Jack-o-Lantern is overshadowed by JoE and EoE in many cases, I do think it has some niche utility at least. Celebrimbor can combine and reforge three gems of equal . Fire Ruby and Dancing Daggers Im going to continue to experiment with, but Im taking them off the list until I can find a niche for them. Gain an extra turn. Gain an extra turn. Deal [5+Magic] damage to the first enemy. Deal [4+Magic] damage to the last enemy, and Poison them. 100% overlap with Doomed Scythe. Maybe the Arboreal Crystal or the Doomed Statue? -Earths Fury The next set of Doomeds look better than the last two sets for example, and they will also most likely be used more than those. Weekly Events: Spoiler information is retrieved from the GoW game files and is subject to change at any time. Automatically pulls Weekly Event data showing you what might be coming. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. Create 6 Red Gems. I dont think any single weapon has sunk more gems or dollars in the games history. Forest guardian, king bloodhammer, etc Rope Dart Due to the team generating so much green and brown, you can fill the Doomed Glaive in the back row and loop it with the other troops. Only thing that makes them half decent is self-enchant. Deal [6+Magic] damage to the healthiest enemy. There is one as part of the guild raid for 500gems. Create 6 Skulls if an enemy dies. Deals between 3 [7+Magic] damage to the first enemy. Deal damage to an enemy equal to his Attack. good on ps4 pain to get on pc. Steal 1 from a random skill from each enemy. Last we have the Doomed Crossbow, a red weapon, and Bows require the Forest tree. out 8 Mythic and 6 Doomed weapons of your choice. Deal [3] damage to the first enemy, and remove all Red Gems to Boost damage. Second, you cant stun the first troop unless you target them, because the stun and bleed only go on the troops that get targeted. Deal [2+Magic] damage to the first enemy, and 1 damage to any adjacent enemy. Deal [6+Magic] damage to the last enemy. Very easy, just use the excess purple for Qilin to load Xbow. The same idea, having a decent-damage weapon that you can cast freely, applies to Orc Kings Club and Dancing Daggers, I guess. But usually I don't ever craft the doomed weapons that are not skull converters, as 900 diamonds is a quite hefty price. Manage all your favorite fandoms in one place! Blue classes include Corsair, Frostmage, Knight, Slayer, Tidecaller, and Warpriest. Except Rope Dart at #1. Double an ally's Attack and give them [1+Magic] Life. Does that mean you didnt upgrade the Blade to include Watery? Deal [1+Magic] Damage. 505 GamesInfinity Plus TwoPrivacy PolicyTerms of Service. Speaking of Doomed Gavel, that thing is amazing. Deal [3+Magic] damage randomly split among enemies. Much obliged. Same list as everyone else. Deal [5+Magic] damage randomly split among enemies. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. (Ratio = 1:1). The first priority are Arachnid Weaver, Obsidius, Supreme Iron King, Megasaurus, and Mythic Kingdoms of Magic to achieve their 10th level of power. Create [3+Magic] random Blue Gems. I dont think creating an off-color storm (or any storm, really) using a weapon where youre guaranteed to lose the turn is particularly useful. Give all allies 1 Magic. Deal [4+Magic] damage to an enemy. But Tricksters shot gives another great option besides the barrier-on-Brown and skull smash model. Entangled first enemy on cast, creates a leafstorm, explodes green gems, and . Restore your Life to full. Id probably delay some of the A tiers though. The 50% Mana start is definitely good and useful. comments sorted by Best Top New Controversial Q&A Add a Comment . Doomed Blade has a unique effect in its color so far. Deal double damage if they use Purple Mana. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. Now we need to pair these up with the classes, and because it would be a really long list if we didnt, well also narrow it down by class bonus color. Dawnbringer The Duststorm is fantastic because it can fill the Doomed Club back up. Rending is nice because it can potentially hit 3 targets, taking out a Barrier here and there. Recruit Adakite this week in Gems of War. If you target the first troop, you deal full damage to two targets (1st and 2nd) and half damage to three targets (1st, 2nd, and 3rd).

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gems of war best doomed weapons