"";"]; "; { //_caller groupchat "Once we land, load up quickly"; Place a invisible helipad where you want your helicopter to land, then place a marker (best works the system marker because it doesnt show on the map) on it. Commands to change the difficulty of the game. http://bit.ly/18jjfoX _________________________________________________________________This video was created using some games by Bohemia Interactive, check out http://www.bistudio.com/ formore information! Walkable Helicopter Rappelling and Paradropping is a mod that allows players to walk around the interior of helicopters so long as they are not moving left or right or up or down too much. Example from HAS context (no for standalone usage! Created by Alexxxxx. Command Group: Vehicle in Vehicle Transport, https://community.bistudio.com/wiki?title=Category:Scripting_Commands_by_Functionality&oldid=329969. Detailed steps in AILandByHeli_OpenMe.sqf. _id = _this select 2; Scripting Commands by Functionality - Bohemia Interactive Community Scripting Commands by Functionality Subcategories This category has the following 72 subcategories, out of 72 total. _host removeaction _id; Since Arma 2 waypoints for players were mostly replaced by Tasks; since Arma 3 the Task Framework allows for an easy usage of them. _insertWp setWaypointSpeed "LIMITED"; It's unique in a sense that: It detects if you have compatible magazines (throwable and 40mm launchable) and will let you use them to mark the LZ. Note: init.sqf creates the Trigger object that is used to execute the script via radio slot 1 (ALPHA). /**************Funcitons for commanding pilot******************************/ Thanks so much!!! This waypoint type will execute the Script File that is in the Script box on the bottom of the waypoints screen. Privacy Policy. The group will move to this point or object. Could have sworn there was a setting but cannot find it now, anyone have any good ideas? _insertionWp1 = InsertionHeli addWaypoint [pos, 0]; "; Place that where you want the helicopter to land precisely. By If you have comments please use the specific BI forumpage. // Add landing waypoint for heli group Commands used to modify the behaviour of the AI. The VTOL will only attempt a vertical landing. This category has the following 72 subcategories, out of 72 total. Game updates, videos, pictures, discussions, help, and more. If you need the slot for something else, you can change it to whatever you wish. missionNamespace setVariable [_vehName, (_veh select 0)]; The group will not travel to the actual. added new parameters to every main script; 0.23 . "";"]; Create, enable light sources on vehicles, terrain objects or lightpoints. _player = _this select 1; player addEventHandler _insertionWp2 = InsertionHeli addWaypoint [pos, 0]; Both the Transport Unload waypoint and Get Out waypoint have to be synchronized with each other. Unfortunately, the Seek & Destroy waypoint does not appear to make the group deliberately search inside buildings although their pathfinding may lead them to enter some. You'll see an icon showing this in the top left with the other status readouts. If the waypoint is placed on an empty vehicle, as many of the group as possible will board it. ]; This waypoint type works best when it is attached to an object. If there are several guard triggers, the group will move to the first placed (highest priority), unguarded trigger (or its linked object). This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. "Roger Transport inbound! " If I remember correctly, the internal communication between Guard groups isn't always the best. If you delete the first one, the second one will become #1 and so forth. Finally, if the waypoint is attached to a non-vehicle class of object, the group will move to that object before boarding any available vehicle space it already has. maker. The group will only move to the waypoint if there are any empty vehicles, or vehicles on the group's side with empty seat spaces, that are within about 50m of the waypoint's location. helo flyInHeightASL [25,50,50]; - Some helicopter classes do have troubles to take off. When synchronizing, click and hold on the waypoint of the group that is to join the other, then drag to the other group's waypoint. }; Sure, I can see it tomorrow. Command Group: AI Behaviour (18 P) Command Group: Animations (27 P) Command Group: Arrays (36 P) Command Group: Artillery (8 P) If there is no suitable vehicle near the waypoint, the waypoint will complete almost immediately after becoming active, and the group will continue on to their next waypoint. Players can't see it and it will force the AI to prioritize that landing site before any others. Package includes extremely simple example missions. }else{ ), but by the time the original guard group has turned around, another group might already be closing in, starting another little "race". A guard point or object is only considered guarded if a group has been set to guard it through a Guard waypoint (any other friendly forces in the area are not considered). 1.The loitering behavior while the heli waits for smoke or the ir. if (daytime >= 0 && daytime <= 6 ) then { Give the video a rating so I know whether to make more videos like this! Only groups with a medic, ambulance, fuel, ammo or repair vehicles can respond to support requests. If the waypoint is placed upon a vehicle driven by a friendly unit that is not capable of carrying the entire group and the group has some vehicles but all vehicles will still not enough to fit the entire group, the leader will order as many troops as possible into both the group's vehicles and the waypoint vehicle. Get or set various different properties of units, vehicles and other objects. All commands related to roads and airports. Im making a mission where a helicopter flyes in and drops you off but i cant make it happen without your troops ejecting before it lands. I'm doing so in Hermes Airlift Services script using this function: Not 100% realistic in terms of aerodynamics, but IMO tolerable. 2. If you want the pilots to die on impact do this: Create a trigger and the set trigger owner to the heli, set the type: none, activation: owner only and activation type: present Then in the condition field put: this and isTouchingGround Heli_01; and in the On Activation field: _insertionWp3 setWaypointSpeed "FULL"; IT IS COINCEIVED AND WRITTEN IN ITALIAN. If a Move waypoint is attached to a building object, the "Position In House" menu option will become available. thedubl InsertionHeli = createGroup WEST; Commands related to an unit's inventory. dub_showActions = false; [, ,